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Teleportation stations are buildings that hold teleporters.  This allows citizens to travel accross the country by simply walking through a pod device.  In large cities, there can be hundreds of teleportation stations, some allowing travel within town, others allowing international teleports.

Functionality[]

Teleportation stations are only operable during business hours.  They are powered by an in house energy source, thus the source needs sufficient downtime to cool down.  If it doesn't, a meltdown can occur.  Teleportation stations only provide "sending" teleporters.  Receiving teleporters are housed in separate buildings nearby.  Receiving teleporters are operational twenty four hours a day to accomdate teleportations coming from different timezones.

Restrictions[]

Teleportation activity is monitored by the Alliance and its sub-divisions.  Logs record citizens who enter and use the machines.  During off hours, they are kept safegaurded by security protocols.

Terms of the Halfkind Series
Tech: Genetic Targeting System - Implant - Insta-item - Personal Porter - Synconium

Service: Supply Depot - Teleportation Stations

Weaponry: Bioshield - Mellyst Cloud - Yari

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