Teleportation stations are buildings that hold teleporters. This allows citizens to travel accross the country by simply walking through a pod device. In large cities, there can be hundreds of teleportation stations, some allowing travel within town, others allowing international teleports.
Functionality[]
Teleportation stations are only operable during business hours. They are powered by an in house energy source, thus the source needs sufficient downtime to cool down. If it doesn't, a meltdown can occur. Teleportation stations only provide "sending" teleporters. Receiving teleporters are housed in separate buildings nearby. Receiving teleporters are operational twenty four hours a day to accomdate teleportations coming from different timezones.
Restrictions[]
Teleportation activity is monitored by the Alliance and its sub-divisions. Logs record citizens who enter and use the machines. During off hours, they are kept safegaurded by security protocols.
Terms of the Halfkind Series |
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Tech: Genetic Targeting System - Implant - Insta-item - Personal Porter - Synconium
Service: Supply Depot - Teleportation Stations Weaponry: Bioshield - Mellyst Cloud - Yari |